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The Hellraiser class is the explosives specialist in the team, providing assistance against clusters of enemies with C4, Claymores and grenade launchers (MGL).To sum up, we present a list of hints that will make playing the Hellraiser character class easier and more effective: It does not affect melee damage done with Machetes and Chainsaws. Note - Firearm damage is the damage done with ranged weapons (shotguns, rifles, assault rifles, pistols, SMGs and so on). Killing special zombies boosts firearm damage by 50% for 10 seconds.Ĭ4, Claymores and MGL can kill 25% more enemies. Killing 15 zombies in rapid succession grants a temporary health boost. The character starts with a Breaching Charge. All Hailstorm MGL pickups are improved as well. The character starts with an improved Hailstorm MGL that deals 50% more damage and has 50% more ammo. The character starts with the Thumper GL in the secondary weapon slot. The character starts with a Senata PDW in the secondary weapon slot. The carried ammo capacity for heavy weapons increased by 25%. Killing 15 zombies in rapid succession instantly reloads the primary weapon of the character.Įxplosive and fire damage to yourself and your teammates is reduced by 30%.Ĭlaymore and C4 explosions will set nearby enemies on fire. Restores 1 round of the primary weapon ammo for each kill made with equipment.
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Restores 1% of primary weapon ammo for each kill made with equipment. Killing a special zombie gives a 25% chance to refill one equipment charge (explosive). Killing 15 zombies in rapid succession gives a 25% chance to refill one equipment charge (explosive). The character's Claymore capacity is increased to 4 (from 3) and C4 capacity to 3 (from 2). The character starts with a S890 Shotgun. Health of the character is increased by 25%. You deal 25% more damage to special zombies. Increases the reload speed of shotgun weapons by 50%.Įxplosive equipment can kill 25% more targets - the bonus applies to the entire team. The character deals 100% damage to zombies with all types of explosive weaponry. The character starts with Claymores (instead of C4).Īny mortar used by you or your teammate can kill 25% more targets with a single round.ĭecreased the damage of self-inflicted explosives by 60%. Gives a 10% chance to plant a Claymore at no cost to the character's equipment. Increases the planting speed of Claymores by 50%. The character starts with Claymores (instead of C4).
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The character may become incapacitated 1 additional time before dying. The character starts with a C4, Shotgun and Hailstorm MGL.Ĭ4 will attract zombies for 5 seconds after being planted. All of the perks were presented in the following table. The Hellraiser, like other character classes in World War Z, has access to 31 different perks. The descriptions of all of them can be found in the further part of this chapter. The Core Perks of the class are: Demoman, Demolition Squad, Hollywood and Technician. It is also one of the two classes - along with the Fixer - to be able to start with a Breaching Charge. The Hellraiser is the only class in the game capable of starting at level 1 with a heavy weapon (Hailstorm MGL) in their inventory. The class starts with C4 charges, a Shotgun and a Hailstorm MGL.
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As you progress in the Hellraiser skill tree, you will be able to increase the effectiveness of explosives - allowing them to blow up more targets at the same time, ignite the area after the explosion or give a chance to plant Claymores at no cost to equipment, as well as and unlock various weapons for short-ranged combat, namely shotguns. The Hellraiser class is the explosives specialist - a large portion of the class' perks increase the effectiveness of explosive weaponry and gives access to more types of those tools, offering some very powerful boosts to the entire team as well. The Hellraiser is an explosive specialist, effective against clusters of foes.